Sage Mode: Toad Image

Sage Mode: Toad. Connecting with the Mineral Toad known as Omen’-Haisen, your spirits are now bound and connected to each other. Omen’-Haisen consciousnesses resides within you. YOur body body now a vessel for two. Your mind remains dominant, but you may allow Omen’-Haisen to take brief control of your body.

 Sage Mode Boons. Understanding and developing this power will take time. By mastering Toad Sage Mode and it’s legendary ironclad defenses will give you the power of a leaping mountain of metal. You gain the following benefits.

  • You gain resistance to Slashing and Bludgeoning Damage. Moreover, once you reach the final gate of a Toad Sage Mode, you will gain immunity to Slashing and Bludgeoning Damage from non-magical attacks.
  • You gain +1 AC bonus due to your now naturally hardened skin. As your progress in unlocking gates of Toad Sage Mode, your will grow to become much heavier, gaining more to your AC and less to your walking/flying speed.
  • You may use the spell Mold Earth at will as a  Bonus Action as a monk-like ability.

Third Gate of the Mineral Toad. For one hour while in Toad Sage Mode Gate Three, you gain the following benefits.

  • You may stick your feet to any solid surface for one hour before falling. You may jump your full movement speed. Additionally, once for a long rest he may jump on additional 40 feet.
  • You have Resistance to Force damage.
  • When you move, you create a small earthquake on the ground in a 5 foot radius centered on you. Other creatures on the ground in that area must succeed on a dexterity saving throw, 8;+ Dexterity Modifier + Proficiency Bonus or being Knocked prone.
  • You can move across difficult terrain made for earth, stone or metal without spending extra movement. You can move through solid earth, stone, or metal as if it was air and without the stabilizing it. You can move across difficult terrain made for earth stone or metal without spending extra movement. You can move through solid earth, stone, or metal as if it was air and without the stabilizing it, but you can’t end your movement there. If you do, you are ejected to the nearest unoccupied space and you are considered studded until the end of your next turn.
  • You deal double damage to objects and structures.

Guardian Toad. As a Bonus Action, an ally you can see within 60 feet of your choice gains a +1 to their AC for 1 minute. From the earth springs up what looks to be, varying in sizes, metal toads that bind and blend to your allies form like armor. You may use this ability once every short rest.

Heaven’s Foundation. You  you cars up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is medium size or smaller. Each pillar has an AC of 5 an 30 Hit Points. When reduced to 0 Hit Points, a pillar crumbles into rubber, which creates an area of a difficult terrain with a 10 foot radius the last until the rubber is cleared. Each 5 foot diameter portion of the area requires at least one minute to clear by hand.

If a pillar is created under a creature, that creature must succeed a Dexterity Saving Throw or be lifted by the pillar. A creature an chose to fail this save.

If a pillar is prevented from reaching its full height because of a ceiling or other obstacles, a creature on the pillar takes 6d6 bludgeoning damage and is restrained, pinched between the pillar in the obstacle. The strange creature can use an action to make a strength or dexterity check ( the creatures choice ) on a success the creature is no longer a strain in my scooter move off the pillar or fall off it.

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Sage Mode: Toad Image

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