You attempt to consume a portion of your targets soul, strengthening yourself and weakening your foes in the process but your power comes at a heavy price.
Once you gain this feat you gain vulnerability to radiant damage if you are not yet already. You gain the following ability.
As a bonus action once per turn you can attempt to steal away a small portion of your targets soul. After a successful spell or weapon attack roll you my use your bonus action to deal an additional 1d6 necrotic to the target (bypassing resistances and dealing half damage to immune targets) reducing their hit point maximum equal to the damage dealt by this ability and granting you temporary hit points equal to the damage dealt, additionally reducing the targets speed by 10 feet till the end of your next turn on a failed wisdom saving throw equal to your spell save DC. On a successful save a target takes half damage and their speed is not reduced.
A targets Hit point maximum is slowly restored once they finish a long rest, gaining back HP equal to their total hit die.
At higher levels damage increases to (2D6 at level 6), (3D6 at level 11), and (4D6 at level 16) as your able to consume larger portions of a creatures soul the more powerful you become.
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