Prerequisite: Requires a strength and dexterity of 11 or higher You must be profficient in sleight of hand, and shields
- As a free action you may switch weapons once per turn.
- If an attack outside your turn hits any of the ac that your shield has, you may use your reaction to make a melee attack. (AC - AC of shield, up until your AC - 1. So if your ac is 15, 3 of those being covered by a +1 shield, any rolls that hit 12, 13, or 14 will provoke opportunity attacks.)
- As an action, you may go into a "formation" with another willing creature within 5ft of you. While you are within this formation, your ac increases by 4, and any attacks directed towards the affected creature attacks you instead. A formation will end if any of the participants get out of range, any attacks are made on your turn(s), or if a contested strength saving throw succeeds. You may also end it at any time, without using any actions. On your turn you may move half your movement along with your companion, staying in formation.
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