
You have mastered the art of the whip and can perform maneuvers others cannot. You gain the following benefits:
• You gain a +1 Bonus to Damage Rolls with the whip.
• When you use a whip it's damage die increases from a d4 to a d6. (This bonus has no effect of another feature has already increased the weapon's die )
• You can make a grapple check against an opponent using your whip provided they are within the reach of your whip.
• A whip can only grapple a single creature at a time.
• Reel In: You can use an Action to drag a creature grappled by your whip towards you. To do so, make an additional grapple check. If you succeed, the creature is dragged 5ft towards you.
• Sudden Lashing: When you hit with an opportunity attack using a whip, the target must succeed on a Dexterity saving throw DC 8 + your proficiency bonus + your Dexterity modifier or be knocked prone.
• Trip: You can use a Action to use your whip to trip up a creature within your reach. To do so make a grapple check. If you succeed the creature is knocked prone.
• Disarming Strike: Whenever you roll a critical success on a melee attack roll you make with a whip, you can attempt to disarm the target, forcing it to drop one item of your choice that it's holding in it's hands. The target must make a Strength saving throw DC8 + your Proficiency Bonus + your Strength Modifier. On a failed save, it drops the object you choose. The object lands at its feet.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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1/10/2019 6:26:47 AM
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9
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1
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1
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Coming Soon
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1/10/2019 6:42:18 AM
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5
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0
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1.5
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Coming Soon
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