
Prerequisite: proficiency with whips
- Your damage with a whip goes from 1d4 to 1d6.
- On your turn as a bonus action you can increase the range with your whip by 5ft until the start of your next turn. If you are dual wielding two whips then the effect applies to both of them.
- You can grapple and shove using your whip, you can do an acrobatics(dex) check instead of athletics when using this feature. Additionally, when you have a target grappled this way, moving closer to him is not considered dragging and the target doesn't move.

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