Oblivion Aura. Dark shadows envelop around your body like a sinister aura of annihilation. This dark power of death magic hails from the void beyond, giving you supernatural capabilities. You gain the following benefits.
Air of Death. You control a moderate flow of life and death within a 30 foot radius centered on you. Any flora, fauna, humanoid, beasts, or creatures ( constructs are immune ) within this range of a CR 6 or lower are subjected to Air of Death. This dark force is completely invisible to the naked eye. You may drain each creature within the radius for 20 Hit Points at the start of your turn as a Free Action. For every creature you drain, of a CR 6 or lower, you regain 10 HP. Anything above a CR 6 must make a Constitution Saving Throw of 22. On a failed save, the target is drained 20 Hit Points. On a successful save, the target is not drained.
Grim Strike. You are able to channel death magic throughout your body, using it as a tool of destruction. Your melee and ranged attacks now deal an extra 1d12 Necrotic damage. If the target is Immune to Necrotic damage, it will instead take half damage. If the target is has Resistance to Necrotic Damage, it instead takes full damage.
Reaper's Cloak. The dark shadows that envelop your body provide you with an addtionial air of protection. You gain a +2 to to your AC. Additionally, you may use your reaction to switch places within your Air of Death that is a living creature that had been Drained of Hit Points, no more than once size larger or smaller than you. You may use this feature 3 times a day and is restored at every dusk.
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