Prerequisite: Requires a 13 or above on your primary combat ability score.
You have spent countless hours of focused training and study with a selected weapon. As you become one with this chosen weapon, you reach levels of deadly accuracy that few others could begin to fathom.
- You gain a +1 bonus to your primary combat ability score, to a maximum of 20.
- Choose one weapon to specialize in, if you are not already proficient with this weapon, you now gain proficiency with it.
- Your command over this weapon grants you a +1 bonus to the weapon's critical range (i.e. you score a Critical Hit on a 19 or 20).
At higher levels you can choose this feat option again, to gain an additional +1 bonus to your chosen weapon's critical range, for a maximum bonus of +2 (i.e. you score a Critical Hit on a 18, 19 or 20). Conversely, you can also pick this feat option again at higher levels, to gain proficiency and a +1 bonus to critical range with a different weapon.
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Posted Feb 28, 2020High level champion class fighter can crit on a 16 with this. You should state that it can't go below a certain threshold and/or doesn't stack with fighter abilities.
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Posted Apr 3, 2020You could change this to something similar to the weapon focus and weapon specialization feats from 3.5e, instead of the increased crit range, make it something like "you gain a +1 attack rolls and +2 to damage rolls made with the selected weapon." It's similar in that you are noticeably better with the weapon but its not as broken? maybe make taking the feat again expand the critical hit range?
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Posted Jan 13, 2021As a power gamer, I certainly like the idea of being able to gain all of these benefits with a single feat, but I do think the expansion of one's critical range with a weapon is a bit too powerful. After all, from my understanding it is such an ability that really lets the Champion subclass stand out. With this feat, a level 4 Battle Master would essentially have the same major benefit as a Champion while also having access to all of their other abilities as a Battle Master. I agree with GalwardtheGreat in that a more balanced benefit would be a bonus to attack and damage rolls made with the weapon, instead.
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Posted Jul 26, 2022If I am a variant human level 19 fighter and I pick this feat 8 times, as a champion fighter, my critical range will go from the regular 18-20 to a shocking 10-20. Getting advantage is an easy thing to do nowadays. This is purely broken
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Posted Jul 26, 2022Hello Yoyo_wild_druid,
Thanks for the input,
I can absolutely understand the concern with the broken critical range.
However, if you read the bottom part of the feat, it does state the max limit for the bonus is a maximum of +2 (18-20), for 1 specific weapon.
Even then, I can definitely see it may be still considered broken to give someone (like a Champion), a Critical range of 16-20 at 15th level.
As a DM, I had a player in one of my campaigns choose this. We agreed that as a Champion, we would limit this to a maximum of +1 bonus (can only take the feat once per specific weapon). This would still allow him to benefit, to a degree, from the feat without completely breaking the character. This way, at 15th level, he would max out at a critical range of 17-20. This worked out pretty well in our campaign, but I can fully understand if a DM chooses to rule that these bonuses simply do not stack.
I hope this helps & thanks again for the input.