Prerequisite: Streng or dexterity 13+
You’ve become an expert on standing your ground while maintaining airborne. These are your following benefits:
- You can make a super long jump, leaping 10 + your strengh modifier feet. And a super high jump, jumping 15 + your strengh modifier feet.
- You can maintain airborne after a super jump until the start of your next turn. When you eventually land you have advantage and can add a 1d4 damage die to all attacks you make that turn.
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