You’ve developed the skills necessary to hold your own in brewing both fine and common spirits. You gain the following benefits:
- During a short or long rest, you can craft a special brew that instills vigor in those that drink it. You make enough to serve 1 Medium creature. A creature can use an action to drink the brew. After drinking, they gain 2d6 temporary hit points and have advantage on saving throws against being frightened for 1 hour.
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