Prerequisite: Requires a Charisma score of 17 or higher. Requires Level 6
When a hostile creature enters your attack range, they have to make a CHA 15 save. If they fail, they have disadvantage in attacks and other checks/saves. If they succeed, the aura has no effect until another hostile creature enters your attack range, where all creatures in your attack range will have to make the save again. If a creature fails 3 saves in a row, they deal 1d12 less damage. If they succeed the save 3 times, they and other creatures in the area (70ft blocked by sight) become immune to the aura for the duration of their life.
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