Prerequisite: Requires a Strength score of 15 or higher. Requires at least Character Level 10
You have trained your weapon skills to the perfection. Your critical hits are devastating for every enemy that gets shattered by your pure power.
When taking this feat you gain 5 Critical points that you can spend on one of following options per melee weapon attack:
The chosen option can be taken after determining the hit or fail type.
- On a critical hit you inflict disadvantage on all saving throws to your target until the end of it's next turn.
- On a critical hit the target has to succeed on a wisdom saving throw against your Strength Score or be frightened until it succeeds.
The saving throw can be repeated at the start of each afflicted creatures turn, also the DC gets lowered by 2 for every individual saving throw beginning with the second. - On a critical fail you can roll the attack again with disadvantage, but must use the new roll. This option can only be used once per combat.
- On a hit you can add 1 to your natural roll to potentially make it a critical hit. (19+1 to 20 for a crit or 17+1 to 18 with Champion Archetype etc). This option can only be used once per combat.
Your Critical points reset after taking a long rest.