Magic Initiate (Blood Hunter) Image

When you take this feat, you gain the ability to invoke one of the Blood Hunters crimson rites once per long rest. When you activate a rite, you lose a number of hit points equal to 1d4. For the duration, attacks from this weapon deal an additional 1d4 damage of the chosen rite’s type. This damage is magical. A weapon can only hold a single active rite at a time. You can choose one Crimson Rite damage type from the list below:

  • Rite of the Flame. Your rite deals fire damage.
  • Rite of the Storm. Your rite deals lightning damage.
  • Rite of the Frozen. Your rite deals cold damage.  

At Higher Levels. Your rite damage increases when you reach higher levels: it becomes 1d6 at 14th level, 1d8 at 18th level, and 1d10 at 20th level. 

Magic Initiate (Blood Hunter) Image

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