Prerequisite: Requires an Intelligence score of 16 or higher
Time spent tinkering has inspired you to come up with creative solutions to every-day problems.
- Increase your Intelligence score by 1, to a maximum of 20.
- You learn three cantrips of your choice from the artificer spell list. Intelligence is your spellcasting ability for these spells.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
6/2/2021 7:33:53 PM
|
5
|
0
|
--
|
Coming Soon
|
Comments