Specter Transformation II (Grim Hollow) Image
Prerequisite: Ability Scores: Dexterity 13 or higher
 

A lithe figure dashes between buildings, their body becomes luminous and ghastly, held together in tatters as the being disappears into a wall. The ghostly shape reappears on the rooftops, emerging from the solid slate. They turn, eyes luminous and haunted, and unleash a cry of the dead, beckoning all who hear to the afterlife.

A living person becomes a specter either by touching the realm of the dead or by means of magic that breaks the body’s ties to material reality and time. The transformation tears at the substance of body and mind, until what is left is a spiritual shadow.

 

Transformation Level 2

When your transformation reaches this level, you can choose one additional transformation boon. You also gain this level’s transformation flaw.

Transformation Boons

Spectral Presence

Your Dexterity increases by 2 and your Charisma increases by 1. No ability score can increase above 16 in this way. If your transformation is due to contact with the afterlife, you become Undead in addition to any other creature types you are. If your transformation is due to an abnormality with reality, you become an Aberration in addition to any other creature types you are. Spells that affect humanoids still affect you. However, you’re immune to effects that only affect a creature of your new type of a specific CR. Also, you cease aging and cannot be aged magically.

Spectral Movement

Your walking speed increases by 10 feet. In addition, you can move through other creatures and solid objects as if they were difficult terrain and you can move through difficult terrain as if it were normal. If you end your turn inside a creature or object, you’re shunted back to where you entered and take 1d6 force damage per 10 feet (rounded up) you travel in this way. Objects that have been in your possession less than 1 minute cannot move through creatures and objects with you. As a final benefit of this boon, due to your incorporeal nature, during your turn you have resistance to all nonmagical bludgeoning, slashing, and piercing damage from sources you can see. 

Transformation Flaws

Close to Death

Your body and soul have a tenuous grasp on existence. You have disadvantage on death saving throws as the pull of a peaceful death calls out to you. If you would  be killed, the GM chooses whether you die permanently (unable to be restored by magic) or you transform into an incorporeal undead or aberration under the GM’s control. If you are on the Ethereal Plane, this flaw has no effect.

Haunting Appearance

Your true form is ghostly and haunting, whether due to your connection to death or your tenuous ties to material reality. Although your appearance isn’t necessarily scary, your spectral form seems unnatural to normal creatures who might believe you to be a ghost or other sort of spirit. You can manifest as the humanoid you once were, but doing so requires concentration on your part. Moments of stress, such as the following, reveal your hideous appearance.

  • Using concentration, as if on or on a spell

  • Becoming unconscious

  • Entering hallowed ground

  • Choosing to reveal your hideous appearance

  • In events of extreme emotional or physical stress, the GM can call for a Constitution saving throw with a DC of their choosing to see if you reveal your hideous appearance. 

When you reveal your hideous appearance, how viewers react is up to the GM. They might treat you as a ghost or another monster in disguise. Hostility and fear are likely reactions in these cases.

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Specter Transformation II (Grim Hollow) Image

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