Energy And Health - Variant Image

Each character will have two attributes that make up their total hit points: Energy and Health.


Energy represents your ability to shrug off or narrowly avoid damage. You expend energy to dodge at the last second, turn a hit into a glancing blow, or focus through pain. When taking damage, that damage is dealt to your energy before your health.

You have an energy value equal to your full normal hit point value.  In D&D Beyond, your Energy is represented by your normal Hit Points tracker.


 

Health represents how much physical damage your body is able to take before dying. Once you run out of energy, all additional damage is dealt to your health. Any time you lose health, gain 1 point of Fatigue. Simply put, each level of Fatigue acts as a -1 penalty to your proficiency bonus. (Use the "Fatigue Tokens" homebrew item to keep track of your current Fatigue and to see a more in-depth description of Fatigue.) If your health drops to 0, you are [Tooltip Not Found]. Follow the [Tooltip Not Found] rules as normal.

You have a health value equal to half your normal hit point value (rounded up).  In D&D Beyond, you will track your Max Health via the "***** HEALTH TRACKER *****" item in the Other section of your Character Sheet.  It will calculate your Max, but you will need to manually set your current health.

Healing

Energy heals exactly like normal Hit Points.  It is fully recovered during a long rest and can be recovered during a Short Rest by expending Hit Dice.  

Health can ONLY be recovered at the end of a long rest by expending hit dice.  Note: You choose to expend these hit dice after you regain hit dice from the long rest.

When a spellcaster casts a healing spell, they must choose whether to restore Energy or Health before casting the the spell.  The same is true for Potions of Healing being brewed -- meaning there are separate potions for Potion of Energy Healing vs. Potion of Health Healing.  Note: Health is always restored by half the amount (rounded up).

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Energy And Health - Variant Image

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