
As a Bonus Action, you can use telekinesis and cause a melee weapon or shield you possess to hover in the air within 5 feet of you. You may end your Weapon Telekinesis by using another Bonus Action.
The number of weapons that you can control at the same time is calculated by spending Telekinesis Points. You have a number of points that is equal to your character level. For example, you have 4 points to spend at level 4.
The Weapon’s Damage Die |
Telekinesis Point Cost |
1d4 or 1d6 |
1 Point |
1d8 or 1d10 |
2 Points |
2d6 or 1d12 |
3 Points |
Shield |
4 Points |
Your ability to use telekinesis is based on INT, WIS, or CHA (your choice). Additionally, you use your Spellcasting modifier when making an Attack roll.
Spell Attack modifier = your Proficiency Bonus + your Spellcasting modifier
Your telekinesis causes your weapons to sweep around you and attack any creatures of your choice that are within range. Make 1 spell attack against the targets. Any targets that are Hit by your attack take the full damage of your hovering weapons.
NOTE: This Feat does not allow you to use the Versatile advantages of a weapon.

Comments