You have become adept at using your words to cause confusion, anger, or just to catch someone off-guard.
When making a Charisma (Deception or Persuasion) check, you can use Fast Talk and gain advantage on the roll when interacting with a creature, even if they are hostile toward you.
If the creature fails their saving throw, you can add your Charisma modifier to your next attack roll on that creature.
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