You can summon divine fire to your weapon.
- Does an additional 2d6 + CHA modifier damage plus normal sword damage.
- Will ignite flammable material upon contact.
- Lasts up to 10 minutes or stopped by character.
- Sword's flame cannot be extinguished by non-magical means.
- Can only be used once a day until a long rest







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Posted Nov 12, 2021How is it activated and you should really specify these things in the feat
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Posted Nov 14, 2021Thank you for the question.
It is activated by a verbal command as a bonus action.
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Posted Feb 28, 2022"Does an additional 2d6 + CHA modifier damage plus normal sword damage". This implies you are adding 2d6 + charisma modifier AND the sword's base damage to the sword. Correct me if I'm wrong, but I don't think you wanted it worded that way. (Sorry if I seem a bit snarky here, that's not my purpose with this comment.)
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Posted Mar 2, 2022When this was created it was the 2d6+ CHA mod plus sword damage. So a long sword will do d8 +damage modifiers PLUS the 2d6 plus Char modifier. I have had parties change it to be less powerful, but that was the original intent. And no, not taken snarky at all.
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Posted Jul 28, 2022May i Introduce you to the magic item, The Sun blade: https://roll20.net/compendium/dnd5e/Sun Blade#content It is worse, but if you take this feat at level one as a variant human, you can get something MORE POWERFUL THAN A RARE ITEM, which is very broken. it should just be the 2d6+cha to make it Relatively balanced.