The Mastermind Image

Manages the timing of the different tasks.

Double Time. As a reaction to an ally failing a check related to the plan, the Mastermind can allow that ally to take another turn immediately after their current turn.
Synergy. When the Mastermind rolls an Inspiration Die, the number rolled gets added to each ally's next roll as well.
Unflinching. All allies can take their turns on the Mastermind's initiative in the first round of combat.

The Mastermind Image

Comments

Posts Quoted:
Reply
Clear All Quotes