A brutish lifter and fighter who manages the escape.
Your carrying capacity is doubled, and tripled in Wild Shape if the beast is of your size or larger.
The lightest creature you carry does not count towards your carrying capacity.
You gain an additional 5 feet to your movement speed for each creature you are carrying.
You have advantage on checks made to break through doors, floors, ceilings, and walls. On a success, you gain a d6 Inspiration die.
You have 3 Smoke Bombs.
Scram. As an action, you can allow all allies to use their movement without provoking attacks of opportunity. You can use this ability 3 times per Long Rest.
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