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Prerequisite: Requires the Grappler feat
 

A tripped opponent pinned beneath you is an easy target for a finishing blow. 

When you use the Grappler feat to 'Pin' a tripped creature (or you successfully Trip them after they are pinned) any Attack from you that hits that creature is a critical hit. You also do not suffer Disadvantage for attacking them while under these conditions, and as such your attacks in this situation will always be rolled with advantage.

Additionally if you succeed on an attack against the creature with a one handed weapon with the light property the target must make a Constitution saving throw (DC 8 + your Strength or Dexterity modifier + your proficiency bonus) or suffer an additional effect based on the damage type dealt.

Bludgeoning: The target is Stunned until the end of your next turn.
Piercing: The target takes the maximum amount of damage possible from the attack.
Slashing: The target begins to bleed, taking 2d8 damage at the start of each of their turns until they receive some form of healing or a DC14 Wisdom (Medicine) is made on them as an action.

These additional effects can only be applied once per turn.

Previous Versions

Name Date Modified Views Adds Version Actions
6/8/2021 1:25:50 AM
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