Through Ritual, birthright or sure force of Will, you have managed to summon forth the very essence of you Will into the material realm as a “Stand”
Much like an Unseen this “Stand” is invisible, however unlike its weaker counterpart this being takes the form of a more humanoid and usually muscular Aberration. With a stronger connection to their user they benefit from several upgrades, both for combat and utility.
Stands stats
The stand is considered an extension of its user. Therefore any effects the user suffers affect the stand as well and any action the stand takes is at the cost of the users actions. If summoned, the stand can be attacked and make attacks. It can make as many attacks as it’s user can. Area effects that catch both the stand and the user only force the user to roll for himself and effects as if it targeted them.
For stats the stands abilities are based of off it’s users mental fortitude wherever it may lay (i.e. mental stats only) though the exact dice roll and bonuses will vary from stand to stand
- AC: 10 + proficiency + chosen stat
- Attack Bonus; chosen stat + proficiency
Summoning
Stands can be summoned or dismissed as a bonus action. Most stands occupy a 5 ft square/hex next to their user though some can move further. They have an attack range of 5 ft unless otherwise stated. A user can choose to have their stand occupy the same space as they do. Doing so means the stand moves with them at no extra movement cost and causes all attack rolls to target the stand instead of the user.
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