Prerequisite: Dexterity of 13 or higher
Through extensive practice of escaping bonds or spells you have learned to contort your body or step in the proper places. You can slip out of confining spell effects, bonds, or grapples much more quickly than normal. You have advantage on all checks that would result in being restrained, or Grappled.
Additionally, you can make a quick escape at an increased difficulty of +5 at a normal check instead of advantage, quick escape checks if successful only use half your movement, if they fail it uses your action.
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