Prerequisite: The ability to cast at least one spell with damage type of fire, cold or lightning.
You've learned how to reshape the elements associated with a spell at your will. Spells with damage types of fire, cold or lightning can be cast one level higher once to change the following damage type to a different one with extra effects, this level higher doesn't receive benefit from the At Higher Levels property but additional levels will receive it. Spells can't be reshaped to the same kind of damage to receive the extra effects from this feat. In case of spells without save the targets needs to make a specific save to reshaped spells in order to receive the extra effects.
- Fire Reshape. Damage type: fire. Scale the damage dice up (d4 to d6, d6 to d8, d8 to d10 or d10 to d12), ignites flammable objects that aren't being worn or carried.
- Ice Reshape. Damage type: cold. In a failed save or a Constitution save, the targets speed is reduced by 10 feet until the start of your next turn. A creature killed by this spell becomes a frozen statue.
- Lightning Reshape. Damage type: lightning. In a failed save or a Constitution save, the targets can't take reactions until the start of its next turn.
- Earth Reshape. Damage type: bludgeoning. In a failed save or a Strength save, the targets are knocked prone.
- Wind Reshape. Damage type: slashing. In a failed save or a Strength save, the targets are pushed 10 feet away.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/15/2019 3:13:18 PM
|
4
|
0
|
a1.0
|
Coming Soon
|
|
|
1/15/2019 4:47:35 PM
|
31
|
1
|
1.0
|
Coming Soon
|
Comments