Deal With The Devil (Succeed On Any Roll) Image

When you fail on any roll, you can instead choose to succeed.  You lose the ability to use this feat again until the next time you roll initiative at the beginning of combat. 

The next time you roll initiative at the beginning of combat, the enemy combatant with the highest initiative doubles the result of all damage dice it deals and has 1 additional hit die until either it has died or all members of the party present at the beginning of combat are dead. The amount of additional hit dice granted to this creature doubles every time you use this feat. The DM immediately rolls the additional hit die(/dice), increasing the creature's maximum hit point score and current hit points by the amount rolled.  This initial grant of additional hit dice / hit points happens outside of the game and cannot be reduced or modified in any way.

Additionally, that creature cannot be persuaded by any means to end combat until all party members present at the beginning of combat are dead.  If you or any of your party members manage to escape this creature, it pursues you and your companions indefinitely. 

Deal With The Devil (Succeed On Any Roll) Image

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