Pact Of The Torch Image
Prerequisite: Requires Warlock class of 3rd level or higher
 

A new Warlock pact in which your patron gifts you a small gem infused with light. Inspecting this gem shows a small, flickering tongue of fire encased within. The gem acts as if enchanted by a continual flame spell. It sheds light equivalent to a torch, creates no heat, and does not require oxygen. The flame can be hidden but not quenched or smothered. The gem itself has no inherent monetary value but can be cut and worked as normal. If you die, the flame sputters out and the gem cracks. If you return to life using one of your own abilities, the gem also mends itself and the flame re-ignites; otherwise you will need to petition your patron to receive a new one.

A torch gem is immune to non-magical damage or effects. If your gem is shattered, it explodes in a burst of light and deals 1d8 fire damage to all creatures within 10 feet, including you.

If your torch gem is lost or destroyed you may perform a 1-hour ceremony to receive a new one. You can choose an existing gem of any value to become your torch gem or receive a new one from your patron. If you choose an existing one, a small flame appears to ignite within it when the ceremony is complete.

This "feat" is intended purely as a Warlock pact, but there's no current way to represent that directly, so I'm hacking it in this way.

This feat grants access to the following invocations, which will appear as associated Actions:

Pierce the Shadows (5th level): You can cast darkvision once per day without expending a spell slot.

Brilliant Splinter (7th level): Once per day as a bonus action you touch a weapon and imbue it with primordial light. For the next 10 minutes the weapon becomes a magical weapon, sheds bright light for 30 feet and dim light for an additional 30 feet, and deals an extra 1d8 fire + 1d8 radiant damage. On a critical hit the target must succeed on a Constitution saving throw (DC equal to your spellcasting DC) or be blinded until the end of its next turn.

Toasty Friend (9th level): Once per short rest, as an action, you toss your torch gem into the air and transform it into a friendly ball of fire. In this form your gem acts as the spell flaming sphere cast at 3rd level. You do not need to concentrate to maintain this ability. It can remain in this form for a number of minutes equal to 1 + your warlock level, but as long as it is in this form, you do not have your spellcasting focus and cannot cast warlock spells. When the spell ends your gem reverts to its normal form and magically reappears in your hand. When you reach 13th level, your gem now acts as flaming sphere cast at 4th level (damage increases to 3d6). At 16th level it acts as if cast at 5th level (damage 4d6).

Beacon of Life (12th level): Once per long rest, if you would roll dice to restore hit points to a creature, you can choose to instead use the maximum possible number for each die.

Not Done Yet (15th level): Once per long rest you may cast revivify by touching your torch gem to the body of a fallen creature. Casting revivify this way consumes your torch gem and gives you a level of exhaustion. You can't remake your gem until after a long rest.

Pact Of The Torch Image

Comments

Posts Quoted:
Reply
Clear All Quotes