Battering Ram Image
Prerequisite: (Requires character race to be Ogre or Half-Ogre) (Requires a Strength score of 18 or higher)
 

As an ACTION, an attacking character has the ability to RAM all characters and/or obstacles, including allies, within a 10ft WIDE straight path that is equal to the character's remaining full movement speed. The attacking character must move their remaining full movement speed distance, and they must hit everything in their path. This action can not be used when the attacking character has no movement speed left, and this action consumes all remaining movement speed for their turn. For this action, the attacking character will make a normal melee attack roll using their strength modifier.

Any defending character affected by this action will make a DEXTERITY/STRENGTH SAVING THROW to oppose the attacking character's MELEE ATTACK ROLL. If the defending character is size LARGE or larger and SUCCEEDS on the strength saving throw, the defending character stops the attacking character in their tracks; the attacking character is also knocked on their back prone and they take 4 D6 + strength modifier damage. If the defending character is size MEDIUM or smaller and SUCCEEDS on the strength saving throw, the defending character successfully blocks the attacking character and they take no damage. But the attacking character continues their action normally and the defending character is pushed back to the space where the attacking character's action will end. If the defending character FAILS the strength saving throw, they are knocked on their back prone and take 4 D6 + strength modifier damage.

An average 1ft thick wooden wall has a DC of 15 to oppose the check, an average 5ft thick stone wall has a DC of 20 to oppose the check, and an average 10ft thick castle wall has a DC of 25 to oppose the check. Any other DC for an obstacle is made at the dungeon masters discretion. If the attacking character SUCCEEDS on the melee attack roll, then all obstacles in their path are obliterated. If the attacking character FAILS the melee attack roll, then the obstacle takes no damage, the attacking character is knocked on their back prone, they take 4 D6 + strength modifier damage, and they are stunned for their next turn. 

The attacking character's total number of USES for this ability is equal to their PROFICIENCY BONUS; they regain 1 use of this ability per short rest or they regain all uses of this ability per long rest. The damage of this action increases by 2 D6 at level 11 (6 D6 + Strength Modifier) and at level 17 (8 D6 + Strength Modifier).

Battering Ram Image

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