It is possible during combat to attack a part of an enemy that is clearly more vulnerable. This is a more difficult roll but gives more damage.
The Attack
If you can see on an opponent there is a vital spot, then you can target it (if you can reach it), then if you want to then you take the roll at disadvantage to get a critical hit.
- If you have advantage on the attack then it is a standard role.
- If you have disadvantage then you can not do this.
The Effect
- A standard hit - You treat your role as a Critical hit (twice the weapon dice)
- A critical hit - If you roll a natural 20 while attacking a vulnrable spot then the attack it is a brutal critical. (Twice the weapon dice + 1 weapon dice)
Combining this with other Feats
While using a firearm a shooter can “Set” their weapon as part of their action. This involves the shooter taking a measured stance or a moment to compensate for distance when shooting. This action prevents the shooter from attacking at disadvantage at long range. It also grants the shooter advantage at short range. As they are adjusting their trajectory or adjusting for the wind or any other issues the players can consider. It does give people attacking advantage on the shooter as they concentrate.
When performing a "Set (and Aim)" a shooter can take the shot without disadvantage.
Example
So a gun with 2d8 an aimed hit would be
- 2d8 for a critical on target
- 1d8 if you actually rolled a crit then Plus bonuses
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