Upon learning the name of Time, you no longer age naturally, and have advantage on saving throws against effects that would age you. You also gain advantage on history checks.
Command Time. By calling it's name, you can attempt to command the flow of time to produce one of the following effects. Make a Name of Power check (1d20 + half your character level rounded down); if this meets or exceeds the specified DC, you successfully use the ability. If you do not make the DC, you instantly age 1d10 percent of your species lifespan and cannot attempt to Command Time again until the following dawn.
- You distort time for yourself and up to seven other creatures, allowing you to finish a long rest in 5 minutes. (DC 15)
- You alter the flow of time such that everyone must reroll initiative. The one using this feature can choose not to reroll. (DC 13)
- You cast Haste or Slow without spell slots or material components. (DC 20)
- You attempt to change events of the past, see into the future, or travel through time. State your wish to the DM as precisely as possible, and they can set and appropriate DC for the command to take effect. Manipulating time in this way is unpredictable, and the DM has great latitude in ruling exactly how these effects manifest. The more you interfere with time, the greater the likelihood that something goes wrong. Every time you attempt this feature, there is a cumulative 10 percent chance of creating a paradox and you must roll on the paradox table. Once the chance of a paradox reaches 100 percent, a paradox will always happen after this ability is used.
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D20 |
Outcome |
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1-7 |
You summon 1d12 dark echoes of yourself from alternate timelines. They appear in the nearest unoccupied spaces and attack you. These echoes use the Allip stat block. |
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8-12 |
You are momentarily projected forwards through time and witness your own death. You take 10d10 psychic damage; this damage ignores immunity. |
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13-17 |
You create a rupture in the fabric of space, opening a gate to the Astral Plane. The gate is centred on you. Any creature within 10ft of the gate is sucked through it to a random location of the Astral Plane. The gate then closes. The gate is one-way only and cannot be intentionally reopened. |
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18-20 |
You rapidly age millions of years; you and everything you are carrying, except magic items, are reduced to a fine gray dust. You can be restored to life only by means of True Resurrection or Wish |
Your spellcasting ability for any spells in this feat is Charisma.
Previous Versions
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2/19/2020 8:47:55 PM
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2
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0
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1
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2/20/2020 9:06:50 AM
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3
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0
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2/26/2020 10:30:35 PM
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4
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0
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1.3
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3/18/2020 11:06:02 AM
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9
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0
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5/25/2020 6:46:51 PM
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17
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1
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1.5
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5/25/2020 7:03:51 PM
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17
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0
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1.6
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6/9/2021 12:15:14 AM
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104
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11
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1.6b
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6/9/2021 1:21:23 AM
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103
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0
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1.7
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Coming Soon
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6/13/2021 1:52:32 PM
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104
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0
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1.7b
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Coming Soon
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