After working on vehicles for so long you have mastered the art of fixing and repairing them. Whenever you make a skill check to fix or learn how to pilot a vehicle you can roll the check at advantage. Whenever you have a vehicle you can add a mod from the list below as long as you have a set of Smiths tools or Tinkers tools. You need the materials listed to apply mods. These mods stay on the vehicle until removed.
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Thruster, Alchemist Fire and any piece of metal such as a weapon |
You can increase the vehicles movement speed by 100 ft |
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Launcher, Any piece of metal and a item that can cast a spell that does damage without expending a spell slot |
You can use an action on your turn to fire the launcher at a creature within 200ft. The attack has a +7 to hit and does 2D4 bludgeoning damage. The target also takes 3D6 fire damage. |
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