Prerequisite: Proficiency with firearms, the ability to cast at least one spell
Your knowledge of magic and firearms has allowed you to create a unique style of gunplay. You know how to weave magic into your firearms and can do so at any range.
- You no longer suffer disadvantage when a target is within close quarters with only firearms and magical ranged attacks.
- You may use a firearm instead of a melee weapon when someone provokes an attack of opportunity against you
- Lastly you may expend a spell slot and one minute to infuse an ammunition of your choice with a spell. When this is done the piece of ammunition will stay enchanted until it is fired from a firearm, or until the user releases the enchantment on it. This spell will go off immediately after the damage roll is made, and the spell will start it's effects as normal. If the attack misses, the spell slot is wasted and the ammunition is disenchanted. You may only do this up to 5th level spells, and can only enchant up to your INT modifier at any given time. Dispel Magic can remove the enchantment on a DC of 10 + the spell's level.
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