You have been granted an extraordinary opportunity to be mentored by an Archmage. They deemed you worthy of passing on their knowledge of how their magic functions and helping you hone your own burgeoning magical abilities. As a student of an Archmage, you have a spellbook containing spells that demonstrate your aspiration to arcane power.
- You gain a +1 bonus to spell attack rolls and to the saving throw DCs of your spells.
- Before you make a spell attack with a cantrip, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
Spellbook
You create a spellbook containing the magical notes and scripts from your studies. Your spellbook is the repository of the spells you know, except your cantrips, which are fixed in your mind. and you can copy any spell you learn into it See the "Your Spellbook" sidebar on page 114 in the PHB for further details.
Magical Acumen
You learn two cantrips of your choice from any spell list.
- In addition, choose one 1st-level spell from any spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a short or long rest before you can cast it again using this feat. Increase your Intelligence score by 1, to a maximum of 20.
- Intelligence is your spellcasting ability for these spells since the knowledge to do this comes from hard work and determination under the tutelage of your Archmage's guidance.
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