When you take damage in combat you inadvertently unleash the divine energy within yourself, causing a searing light to radiate from you, pouring out of your eyes and mouth, and threatening to char you. When you take damage make a Concentration saving throw DC half the damage taken rounded up minimum 1.
Your transformation lasts for 1 minute. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once this trait is used, it can't trigger again until you finish a long rest.
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