Prerequisite: Strength 15 or higher.
You fight for glory. You fight for gold. You fight to win. Basically, you just adore fighting.
- You have advantage on all attack rolls whenever you are fighting alone. Got waylaid? Out late on your own and the tavern just got a bit more...interesting. You go, girl!
- You can use your action to attempt a Coup de Gras at any point.
- You must state your attempt prior to your attack. No take backs!
- You may attempt a Coup de Gras only once during any battle (a battle is a single encounter against one or more opponents in a continual, unending fight), so timing is of the essence.
- A Coup de Gras counts any roll of 18 or higher as a critical hit, dealing double damage plus double bonuses. If you state your attempt but fail to hit, your Coup de Gras is also a failure and you won't get a second chance. (Like you'll need it, am I right?)
- If you fail to kill your opponent with this strike (effectively bringing their HP to zero or below), your opponent(s) have advantage against you on their next turn, and any successful strike counts as a critical hit against you.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/18/2019 7:24:29 PM
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169
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6
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1
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Coming Soon
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