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  • You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits:

    • Your Constitution or Wisdom score increases by 1, to a maximum of 20.
    • As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned or spoiled, provided that you can see and smell it.

    Lastly, during a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, cook’s utensils, and other supplies on hand. This meal can serve up to six people.

    If you choose to do so you must select a dish to that you will attempt to create then roll a d20 + your Chefs Utensils bonus. You must make this roll three times. On a success creatures that eat the meal gain the listed benefit and each subsequent success increases the meals effectiveness, else the meal provides no meaningful bonuses. Meals that you are able to create are listed below:

     

    DC 7 – Soup

    All creatures that partake in the soup gain 1 additional Hit Dice at the end of the long rest.

    On each subsequent Success: The creatures gain an additional Hit Die.


    DC 10 – Stew

    All creatures that partake in the stew recovers 1 level of exhaustion

    On each subsequent Success: The creatures recover 1 additional level of exhaustion.


    DC 13 – Meal

    All creatures that partake in the meal gain 1d4 plus your Cook's utensils proficiency temporary hit points

    On each subsequent Success: The creatures gain an additional 1d4 temporary Hit Points.


    DC 15 – Roast

    All creatures that partake in the roast are cured of 1 disease or poison affecting them. As well, the creatures gain advantage on Constitution saving throws against poison and disease as well as a resistance to Poison damage for the next 24 hours

    On each subsequent Success: The creatures are cured of 1 additional poison or disease.


    DC 18 – Buffet

    All creatures that partake in the buffet gain either 1 temporary spell slot of level 3 or lower (The creature must have a natural spell slot of the chosen level) or the creature gains a well fed die, which is a d8. The creature can add that die to either the attack or damage from of a weapon attack, expending the die. These effects last for 24 hours

    On each subsequent Success: The maximum spell level is increased by 1 or the creature gains an additional well fed die.


    DC 21 – Feast

    Carries the properties of two previous dishes.

    On each subsequent Success: One of the dishes gain its bonus effect.


    DC 25 – Banquet

    Carries the properties of three previous dishes, other than Feast.

    On each subsequent Success: Two of the dishes gain its bonus effect.


    DC 30 – Heroes' Feast

    You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume. and the beneficial effects don't set in until this hour is over. 

    A creature that partakes of the feast gains several benefits. The creature is cured of all Diseases and poison, becomes immune to poison and being frightened, and makes all wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.

    On each subsequent Success: Gain a well fed die

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