Many Aasimar have deeper roots in their celestial background. Very few manage to coax this extra divinity out, however. When you take this feat you may choose one of the celestial boons.
The first boon is often the most sought after, your wings are always out and grant you a fly speed equal to your land speed. If you are wearing armor you are not proficient in then this speed is halved. If you wear armor that is not modified to accommodate wings then the fly speed is halved. If it is unmodified and you are not proficient you cannot fly. Attuning magic armor automatically modifies it.
The second boon is a great pool of divine energy that refreshes when you do. Your healing hands pool increases to twice your level and you may spend any amount of it as an action to heal similar to a paladin's lay on hands ability.
The final boon is a powerful aura that may be activated with a reaction or as a ritual during a short rest. If used as a reaction, this aura grants a number of temporary hit points equal to your level plus constitution modifier to yourself and any creature you can see within 30ft. This hp lasts one minute. If used as a ritual during a short rest, the temp hp lasts a number of hours easier to your proficiency bonus. This aura cannot be used again until you complete a long rest.
This feat may be taken up to three times, each time gaining another boon.
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