Experimental Arcana Seeing Image
Prerequisite: Must be a Spellcaster
 

With the help some extreme and painful arcane experimentation to assist in their members' intense studies, the Arcane Brotherhood have had very few successful results in this matter; you are one of them. After spending most of that time blinded and in horrid pain the results of the overall experiments were well worth the suffering; though your true eyes are permanently damage you have master using your magical abilities to power your new arcane eyes.

Your eyes from a distant seem to have no iris though upon closer expectation it is completely stripped of color and appears to be milky, though that is the simple explanation as you are aware that your iris is now comprised of many arcane lens like a compound eye on insects to make sure you miss nothing near by. Your main pupil appears to be there though much smaller than a normal humanoid's. The arcane eyes react when different abilities are being used as more of the compound lends open and close with their own pupils so the shape of the main pupil appears to expand and reduce in size as a result.

Though your eyes does not appear to be magically through normal means it is still susceptible to magic interference. If you enter a dead magic zone your eye sight will gone as the natural magically energy that flows within you is blocked for you controlling the arcane lens that provide your sight. If you enter in a wild magic zone, each time you cast a spell then roll for wild magic for your eyes; on a 1 at random expend one of your abilities due to misfiring of your internal magic; if you have no abilities to expend and you roll 1 again on the wild magic area then your sight is gone until you take a short rest. If dispel magic is cast on your eyes for sight, then you are blinded for one hour then it will return.

  • If your character does not already have Darkvision, then you are granted Darkvision up to 60ft. If your character already have it then this has no effect in extending the range/effects.
  • Per your Spellcasting ability modifier you can choose to have Blindsight out to a range of 30 feet and Truesight out to a range of 15ft for 10 minutes per long rest.
  • Once per Short Rest, taking 10 minute to meditation with eyes close, you can cast Detect Magic or Identify.

Previous Versions

Name Date Modified Views Adds Version Actions
6/17/2021 2:22:40 PM
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6/17/2021 2:28:24 PM
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6/24/2021 2:54:53 PM
3
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6/24/2021 3:01:33 PM
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Experimental Arcana Seeing Image