
You have been you have been bitten by or inherited the ability to change into a bestial form of a creature. Choose a beast type. Once per day you may transform into the form of the beast you have chosen when you gained this feat. Features of your body become natural melee weapons that you are proficient with. You may use your action to attack a creature as normal.
-Canine: You gain Pack Hunter: You may roar as a bonus action to inspire an ally to deal an extra d6 plus their proficiency modifier of damage on their next attack. The number of die increases at 5th, 10th, 15th, and 20th level. Your natural melee weapon deals a d6 of slashing damage plus your Dexterity modifier and proficiency bonus.
-Feline: You gain Ambush Hunter: As a bonus action you may Lunge an extra 10 feet of movement towards a creature. If it's the first turn of combat, or you're unnoticed you deal an extra d8 plus your strength modifier and proficiency bonus as damage. The number of die increases at 5th, 10th, 15th, and 20th level. Your natural melee weapon does a d8 of piercing damage plus your Strength modifier and your proficiency bonus.
-Reptile: You gain Apex Hunter: When you transform roll 2 d6 and gain the amount rolled as temporary hit points plus your Constitution modifier. The number of die increases at 5th, 10th, 15th, and 20th level. While you are in combat, if you and one creature are not within 5 feet of any other player or creature, you may use your reaction to deal a d12 plus your Constitution modifier and proficiency bonus worth of damage to that creature. Your natural melee weapon does a d8 of bludgeoning damage plus your Constitution modifier and your proficiency bonus

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