You have learned how to bind stronger spirits as your familiar or strengthen a familiar you already possess.
Familiars you summon have evasion and gain +2 hp per caster level (as determined by the multiclassing rules).
You are able to upcast you find familiar spell to get greater familiars as determined by the table below or improve your current familiar. Any familiar you summon must be a non-dinosaur beast.
spell level caster level max CR max size comm. distance spells known cost
1 1 1/8 tiny 100’ 0 20gp
2 4 1/4 small 500’ 1 40gp
3 8 1/2 medium 1000’ 2 80gp
4 12 1 large ½ mile 3 160gp
5 16 2 huge 1 mile 4 320gp
You may also choose from the following spells that you familiar may cast. Spells cast can only target the familiar and/or their master and can only be cast once a day unless you choose an option more than once. The spells choices are: absorb elements, healing word, mage armor, protection from evil and good, shield, invisibility, misty step, pass without trace, and see invisibility,
Previous Versions
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6/26/2021 11:45:07 PM
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