Light Fingered Image

Your lifetime of stealing from people and places has given you the following abilities:

- You have advantage on slight-of-hand checks involving pick-pocketing someone outside of combat.

- In combat, if someone makes a melee attack against you and misses, you may use your reaction to make a DC 15 + their DEX modifier Sleight-of-Hand check to pick-pocket something from them that they are not wielding or wearing. If you do not specify what you steal, you will be asked to roll a die to determine what you steal (die depends on no. of items available).

- In combat, you may use your bonus action attempt to pick-pocket something from someone that attacked someone not yourself in the last round. You must make a Sleight-of-Hand vs Perception check against the person/creature to see if they spot you. If the person/creature fails, you successfully steal the item, otherwise your roll must beat a DC 10 + their DEX modifier. If you do not specify what you steal, you will be asked to roll a die to determine what you steal (die depends on no. of items available).

- You are able to unlock any non-magical lock, given enough time. If you fail the DC to instantly pick a lock, you can choose to spend time learning the lock's mechanism to eventually unlock it. The times taken are as follows:
Very Easy: Instant
Easy lock: 5 minutes (DC 10)
Intermediate lock: 10 minutes (DC 15)
Hard lock: 20 minutes (DC 20)
Very hard lock: 30 minutes (DC 25)
Nearly impossible lock: 1d4 hours (DC 30)

Light Fingered Image

Comments

Posts Quoted:
Reply
Clear All Quotes