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Prerequisite: 16 Strength Level 4
 

Thru training and great strength, you can wield weapons meant for large creatures

  • All medium sized, regular weapons count as light for you and you ignore the Heavy property on medium sized weapons.
  • You can wield Large sized weapons 
  • Some Large Weapons Have a new key word: Large Reach, these weapons have a 15 foot melee Range.

 

Large Simple Melee Weapons

Club

2 sp

1d6 bludgeoning

4 lb

Light

Dagger

4 gp

1d6 piercing

2 lb

Finesse light, thrown (range 20/60)

Greatclub

4 sp

1d10 bludgeoning

20 lb.

Two-handed

Handaxe

10 gp

1d8 slashing

4 lb.

Light, thrown (range 20/60)

Javelin

1 gp

1d8 piercing

4 lb.

Thrown (range 30/120)

Light Hammer

4 gp

1d6 bludgeoning

4 lb.

Light, thrown (range 20/60)

Mace

10 gp

1d8 bludgeoning

8 lb.

—

Quarterstaff

4 sp

1d8 bludgeoning

8 lb.

Versatile (1d10)

Sickle

2 gp

1d6 slashing

4 lb.

Light

Spear

2 gp

1d8 piercing

6 lb.

Reach, Thrown (range 20/60), versatile (1d8

Large Simple Ranged Weapons

Crossbow, light 

50 gp

1d10 piercing

10 lb.

Ammunition (range 80/320), loading, two-handed

Dart

1 sp

1d6 piercing

1/2 lb

Finesse, thrown (range 20/60)

Shortbow

50 gp

1d8 piercing

4 lb

Ammunition (range 80/320), two-handed

Sling

2 sp

1d6 bludgeoning

1/2lbs

Ammunition (range 30/120)

Large Martial Melee Weapons

Battleaxe

20 gp

1d10 slashing

8 lb.

Versatile (1d12)

Flail

20 gp

1d10 bludgeoning

4 lb.

—

Glaive

40 gp

2d8 slashing

12 lb.

Heavy, large reach, two-handed

Greataxe

60 gp

3d6 slashing

14 lb.

Heavy, two-handed

Greatsword

100 gp

3d6 slashing

12 lb.

Heavy, two-handed

Halberd

40 gp

2d8 slashing

12 lb.

Heavy, large reach, two-handed

Lance

20 gp

3d6 piercing

12 lb.

Large reach, special

Longsword

30 gp

1d10 slashing

6 lb.

Versatile (1d12)

Maul

20 gp

3d6 bludgeoning

20 lb.

Heavy, two-handed

Morningstar

30 gp

1d10 piercing

8 lb.

—

Pike

10 gp

2d8 piercing

36 lb.

Heavy, reach, two-handed

Rapier

50 gp

1d10 piercing

4 lb.

Finesse

Scimitar

50 gp

1d8 slashing

3 lb.

Finesse, light

Shortsword

20 gp

1d8 piercing

4 lb.

Finesse, light

Trident

10 gp

1d8 piercing

8 lb.

Thrown (range 20/60), versatile (1d10)

War Pick

10 gp

1d10 piercing

4 lb.

—

Warhammer

30 gp

1d10 bludgeoning

4 lb.

Versatile (1d10)

Whip

4 gp

1d6 slashing

6 lb.

Finesse, large reach

Large Martial Ranged Weapons

Blowgun

20 gp

1d4 piercing

2 lb.

Ammunition (range 25/100), loading

Crossbow, hand

150 gp

1d8 piercing

6 lb.

Ammunition (range 30/120), light, loading

Crossbow, heavy

100 gp

2d8 piercing

32 lb.

Ammunition (range 100/400), heavy, loading, two-handed

Longbow

100 gp

1d10 piercing

4 lb.

Ammunition (range 150/600), heavy, two-handed

Net

2 gp

—

6 lb.

Special, thrown (range 5/15)

Previous Versions

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