Lycnathropy Image

You have been infected with a strain of lycanthropy; some aspects of this curse can be controlled and contained. You gain a +2 to constitution and immunity to diseases. You are also able to make a partial transformation into a hybrid humanoid form once a day (twice a day after character level 11, and thrice a day at 20) granting you resistance to bludgeoning, piercing, and slashing from nonmagical attacks that aren't Silvered and a bonus dependent on your strain of lycanthropy for 1 minute a day. You are able to shift back and forth using a bonus action.

  • You can’t cast spells or concentrate on spells. Your ability to speak is reduced to short, basic, guttural responses.
  • You gain Superior Darkvision
  • You gain an additional 10ft. of speed.
  • You gain 20 temporary hit points.
  • You cannot gain the benefits of worn armor while transformed.
  • While transformed you cannot use weapons or shields.
  • Your unnarmed strike becomes 2d6 + proficiency + a stat modifier based on your Inner Beast.

Werewolf

While transformed you gain a bonus to attack rolls equal to you proficiency score. DEX Mod, slashing.

Werebear

While transformed you gain a bonus to armor class equal to you proficiency score. STR Mod, bludgeoning.

Weretiger

While transformed you gain a bonus to damage rolls equal to you proficiency score. STR Mod, slashing.

Wererat

While transformed you do not provoke opportunity attacks. DEX Mod, slashing.

Wereraven

While transformed you gain a flying speed equal to double your walking speed. DEX Mod, Piercing.

 Wereboar

While transformed if you move more than 15 feet towards an enemy before hitting it with an attack they take an extra 2d6 damage and you can use a bonus action to attempt to knock them prone. STR Mod, Piercing.


 The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you as a humanoid and the beast within. When you are in your hybrid form, you must succeed at a DC 10 Wisdom saving throw at the beginning of each turn or lose control. If you are in the light of a full moon, you automatically fail this saving throw. If you fail this saving throw, you are subjected to the following until you succeed:

  • You must move toward the closest nonplayer creature you can see, smell or hear, prioritizing easy prey. If you end your movement and no non-player creature is within 5 feet of you, then you must use your action to dash toward one.
  • If there is a non-player creature within 5 feet of you and you have not used your action, you must make a melee attack against it, prioritizing easy prey.
  • If you made a melee attack against a creature, and that creature is still alive, then you must use your bonus action to make an unarmed claw or bite attack against the same creature.
  • If no non-player creatures are within range, you must attack player characters.
  • Additionally, if you are subjected to the light of a full moon you must succeed at a DC 20 Wisdom saving throw or automatically turn into your hybrid form and cannot transform back until dawn. If you succeed in this saving throw, you are immune to its effects for 24 hours.
  • Conscious transformation and unconscious transformation are to be ruled by your DM. The suggestion is to make achieving the control over your hybrid form an important milestone for the player, or even curing the curse.
Lycnathropy Image