Slimes are always hungry and always on the hunt. You have embraced your predatory nature as a slime and learned to Engulf other creatures.
-As an action you may Engulf a creature you have grappled that is the same size as you, or smaller. The Engulfed creature is blinded, restrained, and unable to breath. The creature must make a Constitution saving throw equal to 8+ your strength (athletics), or take 2d8+ your strength modifier bludgeoning damage. The creature must continue making this save at the beginning of each of your turns until it has escaped or is unconscious.
- If you choose to move on your turn, any creatures you have engulfed move with you.
-You may only Engulf 1 creature your size or two creatures two sizes smaller than you, or four that are 3 sizes smaller. Each creature must be grappled then engulfed individually as separate actions. You may choose to begin consuming an unconscious creature you have Engulfed or spit it out. Each round the unconscious creature remains inside of you is treated like an attack. If it has death saving throws, this attack automatically crits and the creature fails two saves. A creature you consume completely is dissolved. A creature your size or below must be spit out or consumed before more creatures can be engulfed, except where size allows for more creatures.
Note: Creatures' bodies are not likely to be completely consumed and dissolved in the time it takes to finish an encounter and do not dissolve until after combat has concluded or at the DM's discretion. Consumption of an unconscious creature is a non-damaging effect that takes no actions and simply results in failed death saves. You must be a Half-Slime to use this feat.
Previous Versions
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