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 You can produce an incredibly powerful flame from your body. Your melee weapon attacks now do an additional 2d6 fire damage in addition to their normal effects. As an action you can choose between a stream of fire, a cone of fire, or a grapple attack. The stream of fire requires a spell attack roll, use your charisma for your spellcasting modifier. The attack does 4d6 fire damage on a hit. The cone of fire requires all enemies in a 15ft cone to make a dexterity saving throw (8 + proficiency + charisma modifier) or take 6d6 fire damage, half as much on a success. The grapple attack requires enemies to make an acrobatics check versus your spell save DC. On a failure, the target is grappled and as a bonus action you can produce a white hot flame onto the target, dealing 8d6 fire damage. Each time you use one of these abilities, make a con save (DC: 15 + number of times used). On a failure, you suffer a level of exaustion. You automatically succeed this save if you are immune to fire damage. This save resets to 15 if you spend an hour not using this quirk.

Level 2- The base DC for your save is 10 instead of 15.

Level 3- Your abilities deal an additional 2d6 fire damage. Your melee attacks do 3d6 fire damage instead of 2d6

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