Prereqs, roll a D100 at Lvl 1, Lvl 5, Lvl 10, Lvl 15, and Lvl 20. If you roll an 80 or higher you unlock your Conqueror Haki.
Lvl 1. You've unlocked your conqueror haki. You can exert your will on those around you to impose advantage on all charisma checks made by you, or disadvantage on any checks they must make.
Lvl 5. You've increased your Haki to the point that you can knock an enemy unconscious. As an action, you exert your will over any targets you choose within 30 ft. They must make a charisma saving throw equal to (8 + Proficiency + Charisma Mod + ½ Level Rounded up) or be knocked unconscious for 1d8 minutes. Your Charisma score becomes 14 if it less than 14.
Lvl 10. You've improved your Haki to the point that you can do actual damage to those you target. As an action, you exert your will over any targets you choose within 100 ft. They must make a charisma saving throw equal to (8 + Proficiency + Charisma Mod + ½ Level Rounded up) or take 8d6 psychic damage, or half as much on a successful save.
Lvl 15. You've nearly mastered your Conqueror Haki. Your Charisma score becomes 18 if it is less than 18. You gain expertise on intimidation checks.
Lvl 20. You've mastered your Conqueror Haki. Your Charisma becomes 20 if it is less than 20. Any creature whose CR is less than half of your level + Charisma Modifier automatically fails any intimidation check you impose. You can also choose to knock them unconscious for 2d12 minutes if you choose. As an action you exert your will over any targets you choose within 100 ft. They must make a charisma saving throw equal to (8 + Proficiency + Charisma Mod + ½ Level Rounded up) or take 10d10 psychic damage, or half as much on a successful save. You've also increased your strength to render enemies incapacitated. As an action, you exert your will over any targets you choose within 100 ft. They must make a charisma saving throw equal to (8 + Proficiency + Charisma Mod + ½ Level Rounded up) or be knocked unconscious for 6d8 minutes.
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