You have knowledge of a family secret passed down through generations. Your way with words can convince doors and locks to open, even to places they've never opened to before.
You gain proficiency with (Charisma) Opener. You may take 10 minutes to roll (Charisma) Opener against any door or lock within earshot in order to persuade it to open. When a door or lock is opened this way, it may open to any physically matching portal within the same travel hex. This roll is made only when all travelers have committed to passing through or not.
The DC of the check is 20 +1 for every hex the portal traverses past your current hex. Portals may be convinced to traverse a distance equal to your number of Hit Dice in travel hexes to a maximum of 10 hexes on the same plane of existence. You may take an additional number of creatures with you through the portal equal to your proficiency bonus before the portal reverts to the state is was in before the (Charisma) Opener check. You may make this roll quickly as an object interaction to open a door if you take disadvantage on the roll. You may link portals with different materials by taking disadvantage. You may link exact matches to take Advantage.
If you just need to leg it, you may ask a portal to "Please open somewhere safe". The DC for this check is always 15, and will link the portal with a safe location within your maximum range of the DM's discretion. Safe means "You will have one long rest before drama commences".
The DC to open a mundane lock is whatever the DC would have been +2, it's still more efficient to use a quick tool in deft hands. If the lock you are trying to open is magical, you must roll (Intelligence) Arcana instead of (Charisma) Opener but the effects are otherwise the same.
Failure to simply unlock a container or door makes it stubborn, any further attempts to open it via mechanics or persuasion are made at disadvantage. Failure to re-route a door to a specific location allows the DM to route the door to wherever creates the most drama.
You may use this ability a number of times equal to your proficiency bonus per long rest.
Previous Versions
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