You have honed your craft and your deadlines with a bow.
- You ignore penalties of 1/2 and 3/4 cover
- You no longer have disadvantage on melee attacks with ranged weapons
- Your attacks with a bow count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
A number of times equal to your dexterity modifier you can focus your energy into a single shot per turn, focusing in on an opponent's weak spot. Doing this you drive a disorienting spike of psychic energy into the mind of one creature you hit with an attack using a bow. The target must succeed on an Intelligence saving throw (DC 8+Profiency bonus + dexterity bonus) or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. On a successful save, the creature takes no damage and suffers no effect.
This damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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