By getting this feat you are a very skill tinkerer which means you can make many useful trinkets. In order to make an object you need to spend one day making the blueprints which requires a Intelligence ability check to make and if you fail then you must spend an additional day making the blueprints. After you have blueprints then you have to go through the process of making the trinket using tinkerers tools. To make the trinket you have to spend 1-5 days (depending on how large and powerful the trinket is) to make the trinket. Each day of the process you have to make a dexterity ability check and if it fails then you have to start the process over and reinvest the money. Depending on the size and power of the trinket also depends on how much money needs to be invested. I suggest somewhere from 25 gp to 500 gp but it is up the DM. After the trinket is made you need to fuel it. When you are making the blueprint you need to decide what fuel is going to be used. The types of fuel are fire, coal/charcoal, or magic. To fuel fire and coal/charcoal you just need that type of thing to fuel it with. The DM can determine how much is needed to fuel the trinket. Magic fueled is a little more complicated because you need to cast a spell that uses any kind of energy into the trinket which negates any effects of the spell and instead powers the trinket. Again the DM can decide how many or how powerful of spells needed to fuel a trinket. What a trinket can do and how it looks is really up to you and the DM although I suggest you do not make it give effects to more then one person because that can get pretty OP.
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