Prerequisite: Must have fingers, and have a dexterity score of at least 10.
You must have fingers to gain this feat, and your fingers must be prehensile, this feat only defines the prehensile fingers, and does not give you them, they must be given through some other means, whether that be birth, bloodline, magic, or etc. Choosing this at a level in which you may gain a feat will give you nothing, this feat is gained through in game or other means.
Your fingers are infused with a strange magic, or perhaps it is a strange mutation in your skin, either way, your fingers can extend themselves up to 10 feet away from your hand. You can use this to do a variety of actions.
- Draw, stow, or pick up an object of less than 25 pounds, that can fit between your fingers, or that you can grasp with your hand. Using your fingers in this way to steal or move something gives you advantage on Dexterity (Slight of Hand) checks.
- Your hand does not extend with your fingers, so you can not use this to extend your attack.
- Some have fashioned weapons for their fingers, if you do so use the dagger stats to determine the weapon type, and it now has a range of 15 feet. (10 from your fingers, plus 5 from your normal range.) However it does not gain any modifiers to hit or to damage, unless you have natural claws, in which case use the stats for that attack.
- You can use your fingers to gain advantage on keeping someone grappled by extending your fingers around them. You can not use this to gain advantage on the initial attempt to grapple them.
- You may open and close doors, and use thieves tools.
- Their main use is for social purposes, use them to aid in making people uncomfortable, or in casual tasks, for instance reaching across a room for a glass of wine, instead of walking over to grab it.
Previous Versions
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