By getting this feat you are a very skilled forger which means you know how to make very convincing fakes of many different things. The new types of forgeries you can make are counterfeit money and fake magic items. The first thing is counterfeit money which you can make using any type of metal. For each gp or pp you want to make you need 1 ounce of any kind of metal and some gold or platinum colored paint as well as the forgery kit. You have to make a 18 Sleight of Hand ability check to successfully counterfeit one sheet of coins and then you need to let them cool for the length of a short rest. One sheet is 50 coins and if you succeed then you can add them to your normal money area because they are indistinguishable from normal gp or pp. If you fail the ability check then you get 50 counterfeit gp or pp which you can pay with but then whoever you give them to has to make a perception ability check of 15 and if they succeed then the person knows they are counterfeit and react as such. The other part is fake magic items which has two parts, potions and lore scrolls. Potions can be made using an empty bottle, a liquid, and some other items to add in for smell, look, or taste. When making the potion you have to pick an existing potion and try to mimic it. The DM decides if your ingredients would work for that and then you have to make a d20 roll to see if it worked. If you get a 10 or higher it succeed and if you get less then the potion doesn't mix properly and you lose all the ingredients. Mixing the potion takes a short rest to complete. When trying to sell the potion the buyer has to make a perception ability check and if they get below a 16 then you can sell the potion to them. If they get a 16 or higher then they know it is a fake and react as such. The last thing is a fake lore scroll. These are scrolls that you right some lore you made up on and then try to make it look old. First you need to come up with the lore on it which the DM decides how much it is worth and if it is believable. It takes a short rest to write down the lore onto the scroll. If it is deemed believable then you have to use the forgery kit on the scroll you wrote the lore on to make it look old. To do this you must roll a d20 and if it is above a 12 then you succeed in making it look old, if it is not then the scroll is ruined. Once you have a successful lore scroll you can try to sell it and the buyer needs to make a History ability check and get at least a 16 to figure out it is fake. If they do they react how the DM chooses but if they fail it you can sell it to them for whatever price you can get it for.
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